// ----------------------------------------------------------------------------- // Move.txt do CLIENTE — janela de teletransporte (tecla M) // // GERADO A PARTIR DE C:\MUSERVER\Data\Move\Move.txt. As duas tabelas TEM que // andar juntas: a coluna MoveID daqui e' o INDEX de la'. // // Por que: o clique manda SendRequestMoveMap(0, MoveID) -> pacote C1:8E sub 02 // (wsclientinline.h:1227) -> CMove::CGTeleportMoveRecv -> CMove::Move(lpObj, // lpMsg->number) -> CMove::GetInfo(index), que indexa o std::map pelo INDEX do // Move.txt do servidor. O GateId NAO vai no pacote: quem resolve o portao e' o // servidor, a partir do index. Aqui ele serve so' de chave de conferencia // (tem que bater com o GateNumber da linha correspondente do servidor). // // Money e MinLevel sao os do servidor, porque quem cobra e barra e' ele — a // janela so' exibe. Exibir numero diferente do que o servidor cobra gera // reclamacao de graca. // ----------------------------------------------------------------------------- 0 // Index MapName 0 "Arena" 1 "Lorencia" 2 "Noria" 3 "Elbeland" 4 "Devias" 5 "Dungeon" 6 "Atlans" 7 "Lost Tower" 8 "Tarkan" 9 "Aida" 10 "Icarus" 11 "Kanturu" 12 "Karutan" 13 "Raklion" 14 "Calmness" 15 "Vulcanus" 16 "Crywolf" 17 "Valley" 18 "Ignis Vulcan" 19 "Exile" 20 "ArenaPvP" end 1 // Index MoveID RequireMoney MinLevel MaxLevel MinReset MaxReset AccountLevel Type GateId MapId MapX MapY MapName 0 1 2000 50 * * * * 0 50 * * * "Arena" 20 56 50000 200 * * * * 0 516 * * * "ArenaPvP" 1 2 1000 10 * * * * 0 17 * * * "Lorencia" 2 3 1000 10 * * * * 0 27 * * * "Noria" 3 4 1000 10 * * * * 0 267 * * * "Elbeland" 3 5 2500 10 * * * * 0 268 * * * "Elbeland2" 3 6 3000 10 * * * * 0 269 * * * "Elbeland3" 4 7 2000 20 * * * * 0 22 * * * "Devias" 4 8 2500 20 * * * * 0 72 * * * "Devias2" 4 9 3000 20 * * * * 0 73 * * * "Devias3" 4 10 3500 20 * * * * 0 74 * * * "Devias4" 5 11 3000 30 * * * * 0 2 * * * "Dungeon" 5 12 3500 40 * * * * 0 6 * * * "Dungeon2" 5 13 4000 50 * * * * 0 10 * * * "Dungeon3" 6 14 4000 70 * * * * 0 49 * * * "Atlans" 6 15 4500 80 * * * * 0 75 * * * "Atlans2" 6 16 5000 90 * * * * 0 76 * * * "Atlans3" 7 17 5000 50 * * * * 0 42 * * * "LostTower" 7 18 5500 50 * * * * 0 31 * * * "LostTower2" 7 19 6000 50 * * * * 0 33 * * * "LostTower3" 7 20 6500 60 * * * * 0 35 * * * "LostTower4" 7 21 7000 60 * * * * 0 37 * * * "LostTower5" 7 22 7500 70 * * * * 0 39 * * * "LostTower6" 7 23 8000 70 * * * * 0 41 * * * "LostTower7" 8 24 8000 140 * * * * 0 57 * * * "Tarkan" 8 25 8500 140 * * * * 0 77 * * * "Tarkan2" 9 26 8500 150 * * * * 0 119 * * * "Aida" 9 27 8500 150 * * * * 0 140 * * * "Aida2" 10 28 10000 170 * * * * 0 63 * * * "Icarus" 11 29 9000 160 * * * * 0 138 * * * "Kanturu1" 11 30 9000 160 * * * * 0 141 * * * "Kanturu2" 11 31 15000 160 * * * * 0 334 * * * "Kanturu3" 11 32 12000 230 * * * * 0 139 * * * "KanturuRemain" 12 33 13000 170 * * * * 0 335 * * * "Karutan1" 12 34 14000 170 * * * * 0 344 * * * "Karutan2" 13 35 15000 280 * * * * 0 287 * * * "Raklion" 14 36 15000 100 * * * * 0 273 * * * "Calmness" 15 37 15000 30 * * * * 0 294 * * * "Vulcanus" 16 38 30000 380 * * * * 0 118 * * * "Crywolf" 17 53 50000 1 * * * * 0 513 * * * "Valley" 18 54 50000 50 * * * * 0 511 * * * "IgnisVulcan" 19 55 50000 200 * * * * 0 515 * * * "Exile" end